Sunday, August 9, 2009

Warhammer Online: The Land of the Dead


Let's introduce you some information about the land of the dead. It will help you get more Warhammer Gold in the game.


The Land of the Dead


A basic rule of thumb you'll need as you explore the Land of the Dead, the Egyptian-esque new area due to expand the world of Warhammer Online later this year: if it's big, you can bet it's going to take a pop at you sooner or later. Whether it's a giant, apparently long-dead skeleton, a mighty obelisk with a strangely glowing light at the top or a skyscraper-sized statue of an evil pharaoh, it has little interest in simply being architecture. The Land of the Dead aims to impress, and few things achieve that more successfully than giant stuff coming unexpectedly to life and clobbering you.

It's part of a clear attempt on developer Mythic's part to paper over one of WAR's more glaring cracks: a lack of sense of adventure. WAR in its current state is a grand old time of crazy fighting, but everything's so compartmentalised; you flit between fairly small conflicts that seem to take place in something of a vacuum. Much as the endless bloodshed is thrilling, there's not all that much discovery or surprise to be had. Additionally, the much-adored Realm-versus-Realm combat, the well-intentioned Public Quest system and the general player-versus-environment quests never quite tie together. While there's crossover in terms of rewards, it's almost like several games existing alongside each other rather than one giant romp. You will have wonderful game experience with getting Cheap WAR Gold.

In Land of the Dead, however, PVE, RVR and PQs are interconnected. Ownership of the zone - as dictated by RvR conflict, which is activated and open across the entirety of the new area - grants access to most of its goodies, including dungeons and public quests. So there's a very real reason to snatch the area back from your foes, outside of the willy-waving, point-grinding and vague, unlikely dream of city invasion that the game as a whole offers.

Inside the Land of the Dead are a series of linked PQs and mini-dungeons, which in turn open up a giganto-dungeon, The Tomb of The Vulture Lord. His Tomb is chock-full of goodies, baddies and adventures, and essentially everyone roaming the rest of the Land of the Dead will want into it. This is reasonably straightforward for the realm currently in control of the zone, as upon death they respawn in their faction camp in the south of the map. Anyone from the non-controlling realm, however, will find their resurrection happens miles away, back in their capital city. This is why even devoutly PVE-only players will have a vested interest in their entire faction doing well, and it will hopefully lure them into more engagement with the open-world RVR in general.



You can find much other useful information about Warhammer Online, as well as the Cheapest WAR Gold. Warhammer Online Gold is for you!


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